Did you get apprehensive when numerous previous Campo Santo developers pulled notices of In the Valley of Gods from their Twitter profiles? Your anxiety may have been legitimized, in spite of the fact that it’s not as terrible as it sounds. Studio fellow benefactor Jake Rodkin has uncovered that the group has put In the Valley of Gods “on hold” while its different individuals take a shot at other Valve ventures, including Half-Life: Alyx, Dota Underlords and Steam. Rodkin described it as a deliberate move – Valve wasn’t driving the designers to take a shot at its current titles.
As Rodkin clarified, Valve truly lets designers take a shot at the undertakings they like. A portion of the ex-Campo team began by “helping out” on Alyx, for instance, and that changed to all day fill in as the VR game edged nearer to its March discharge. The Firewatch group’s information on first-individual undertakings is “really important” for the new Half-Life game, incredibly.
This doesn’t imply that Gods is dead. Rodkin said it was a game people “can and may come back to.” With that stated, you might not have any desire to hold your breath. Valve is famous for giving games a chance to mull when it turns its consideration somewhere else (simply approach everybody sitting tight for it to determine the dramatization from Half-Life 2: Episode Two), and it surely has a great deal on its plate right now.